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Additionnal settings

blendmode

Def ines how the content of a link is

blending with the content behind it.

There are several possible modes: multiply,

screen, overlay, darken, lighten, color‑dodge,

color‑burn, hard‑light, sof t‑light, dif ference,

exclusion, hue, saturation, color and luminosity

More information and testing: Blend‑mode ‑ CSS

yoyo et repeat

These can be used to repeat animations. Use yoyo

to play an animation forward and then backwards.

Use repeat to play the animations several times

(1 = once, 3 = three times, ‑1 = inf inity).

transformOrigin

Def ines the animation anchor point (centered

by default). Here are some examples of

the values that can be entered:

transformOrigin=50% 50%

(Centered vertically and horizontally)

transformOrigin=top lef t

(top lef t anchor)

transformOrigin=bottom right

(bottom right anchor)

transformOrigin=25% 60%

(25% of width and 60% of height anchor)

quality

Works only for Layer Animation de calque, controls

the quality (actually the size) of the generated image.

Default value is 4, extracted image is not enlarged=1.

preventFlickering

Works only for

ZoomIn

and

ZoomOut

animations.

Add this parameter if the image shakes

during animation: preventFlickering=1

parallax

Parallax allows you to simulate a depth ef fect

when you move the mouse (or the gyroscope of

smartphones and tablets). The larger the value,

the greater the movement of the object. Negative

values cause the layers to move in the opposite

direction and can be used to simulate objects that

are further away than the f ixed reference plane.

backgroundColor

This def ines the background colour in hexadecimal of

an object. If it is not set then the background colour

is transparent. If used on an Image (png, svg), then

the parts of the link area that is not covered by the

image will be f illed by the background colour. It can

also be used on a Video (mp4), then this will be the

color that is shown before the video is loaded.

If an 8‑digit code is used #00f ff ff f, then the f irst

two digits 00 correspond to the transparency in

hexadecimal (00 = transparent and f f =opaque).

More information to convert a decimal value to

hexadecimal: Decimal to Hexadecimal Converter

darken lighten color‑dodge color‑burn

hue saturation color luminosity

multiply,

normal

screen overlay

hard‑light sof t‑light dif ference exclusion

quality=1 preventFlickering=0 quality=4 preventFlickering=1 repeat=1 repeat=3 repeat=‑1

In the foreground, the small

orange block has a f ixed

value of 0.8. The image is

at 0.2, and the background

block has a value of ‑0.5.

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